Getting the Quest/Getting To The Quest
The Locked Door Optionals
The Annoying Ambush Halls
The Final Chamber
Before attempting this quest you should take the time to prep yourself for combat against undead.
For warriors this means you should snag some Ghost Touch and Undead Bane weapons. In addition, there are enemies that appear near the end that have some pretty nasty DR against everything but good weapons, so a flametouched or Pure Good might be a nice addition to your supplies.
For casters you'll want spells that allow you to control or outright decimate undead. Command Undead is invaluable in this for getting control of some of the combats. There is nothing like taking control of nine out of ten arcane skeletons and watching them own everything in the room. If you're coming back to elite this (and why wouldn't you?) then I suggest Wall of Fire, few spells have the usefulness of this one against undead. It utterly obliterates.
|Ah Derek, the House Jorasco tool.|
Once you're done agreeing to look into the situation you'll want to enter into the graveyard and find Delera's Tomb.
|You can't miss it.|
|What a creepy looking statue.|
But WAIT, if your party's jump is high enough (or a wizard can give you a high enough jump with the Jump spell) you can skip this entire portion of the quest...which consists of two combat encounters, and pulling four switches to lower two drawbridges and open two doors. However you'll be missing out on a treasure chest. If you don't want to here about the shortcut then click here to skip it.
I prefer to do the first two switches, which unlocks the door with the treasure chest and then use the shortcut.
So what's the shortcut? Well, if you just swim to the other side and have a decent jump you can grab the ledge, pull yourself up and crush the undead guardians before moving on.
|Didn't I help someone destroy a Sovereign Host temple once...yeah...|
But for those who are unwilling or unable to skip this section, let's go back and cover it. Or skip ahead if you want to use the shortcut.
Be ready because once you pull that lever the caskets are going to bust and four skeletons wielding bows are going to come out and attack your party. Make quick work of them and then get ready for a swim because even though half the drawbridge is down the other side isn't, and the two doors to either side of the bridge are both closed off.
|Maybe the wizard shouldn't be the one to get it.|
There is a switch inside. There are also some more coffins...they will burst open once you pull that switch so get ready...If I am partying or have a hireling I drop a few fire walls or other damaging area spells inside the room and then have the tank, hireling (or pet for artificers) pull the switch.
Once that switch is pulled the door shuts, locking you in with the undead. This is why I like to have someone else do it, while they are battling those undead I can cross the hall to the other door (now open) and pull the lever inside to drop the second half of the drawbridge. Once the first door opens head in and collect your chest, then continue along the drawbridge.
always get our collectables, right guys?)
See those glowing green corpses on the ground inside the door? Yeah, those will come to life when you walk near them, they are also the only way to get the Conquest bonus for this quest. They will respawn, which is necessary because there aren't enough enemies in the quest to get the 25% bonus for killing monsters (you need to kill about 160, if you straight run through you'll be about 30 short). I like to drop a wall of fire or flame turret at the door, run in to grab aggro and then retreat back through the door, letting the spell deal with the enemies.
|Just try not to get hit by archer while you disarm it.|
If you don't have a trapsmith don't worry, this trap is easily avoidable. See those holes in the ground? Just walk in between them and no spike will touch you.
After the trap and skeletal archers there is a fourway. The room on your right has shrines (as well as a couple wights), the room to your left is locked and has an optional scorpion boss named Vengeance. Before taking on Vengeance try to smash the sarcophagi with ranged attacks as they will burst open on your entrance...preventing you from getting the Ransack bonus. You'll want to do this for every room you enter. If you try to go forward from here a gate will slam shut and trap you in the room with some spawned undead. Get used to this, you're going to want to move together as a party into all new rooms in this quest because they will almost always close on you.
|On higher difficulties these traps can be a real pain.|
You are once again in a fourway. Straight ahead and the to right are some optionalls. If you turn left you'll continue the quest.
|+1 Cool to Turbine for the Iliad reference|
The optional to your right is Myrmidon Patroclus, a wight myrmidon guarding a chest. Once you take him out you should stop and search for the control panel because the chest he was guarding is trapped with a stream of poison. If you don't have a trapsmith you can avoid this trap by standing to the right of it when you open it up.
|The control panel is on the right of the chest.|
When you try to return to the main room you'll be greeted with a group of undead and a locked door. I know it's beginning to feel like Devil May Cry but you'll have to take out the undead to get that door open again. Grab the collectable in the corner of the room and head out.
The next optional is an altar which needs to be cleansed. This one is pretty straightforward, walk in, use the altar, and defeat the spawned baddies to progress.
After dealing with the optionals you'll want to continue along down the path (facing some ghasts on your way who may or may not respawn). Two thirds down this hall is another cold trap. Disarm it or prepare to jump over it and then proceed to the end of the hall...which will slam shut in your face. Destroy the spawned undead and then continue on.
|The control panel is on the right side of the hallway, right before the first cold stream.|
If you go right then you'll clear an area to a few shrines, but left leads to a collectable and then a chest.
Once you get through this first half of annoying ambush after ambush there is a long hall that serves as a point of, you guessed it, ambush. Deal with the undead, snag the collectable and then head into the middle chamber to face off against a wraith called the Shade of Destruction. Do the whole trapped hallway thing again, pick up the collectable and then proceed to the final chamber.
|Loot first, note later, just in case the ambush kills you.|
|What advance? You didn't award me anything. Not a single copper.|
While you're at it, let me know if you liked this guide and would like to see more. It took me a bit longer to complete than most of the articles, but I think it was worth it, do you?